GameLift.Paginator.
DescribePlayerSessions
¶paginator = client.get_paginator('describe_player_sessions')
paginate
(**kwargs)¶Creates an iterator that will paginate through responses from GameLift.Client.describe_player_sessions()
.
See also: AWS API Documentation
Request Syntax
response_iterator = paginator.paginate(
GameSessionId='string',
PlayerId='string',
PlayerSessionId='string',
PlayerSessionStatusFilter='string',
PaginationConfig={
'MaxItems': 123,
'PageSize': 123,
'StartingToken': 'string'
}
)
Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
Possible player session statuses include the following:
A dictionary that provides parameters to control pagination.
The total number of items to return. If the total number of items available is more than the value specified in max-items then a NextToken
will be provided in the output that you can use to resume pagination.
The size of each page.
A token to specify where to start paginating. This is the NextToken
from a previous response.
dict
Response Syntax
{
'PlayerSessions': [
{
'PlayerSessionId': 'string',
'PlayerId': 'string',
'GameSessionId': 'string',
'FleetId': 'string',
'FleetArn': 'string',
'CreationTime': datetime(2015, 1, 1),
'TerminationTime': datetime(2015, 1, 1),
'Status': 'RESERVED'|'ACTIVE'|'COMPLETED'|'TIMEDOUT',
'IpAddress': 'string',
'DnsName': 'string',
'Port': 123,
'PlayerData': 'string'
},
],
}
Response Structure
(dict) --
PlayerSessions (list) --
A collection of objects containing properties for each player session that matches the request.
(dict) --
Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED
) or actual player activity in a game session (when status is ACTIVE
). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.
Related actions
PlayerSessionId (string) --
A unique identifier for a player session.
PlayerId (string) --
A unique identifier for a player that is associated with this player session.
GameSessionId (string) --
A unique identifier for the game session that the player session is connected to.
FleetId (string) --
A unique identifier for the fleet that the player's game session is running on.
FleetArn (string) --
The Amazon Resource Name ( ARN ) associated with the GameLift fleet that the player's game session is running on.
CreationTime (datetime) --
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
TerminationTime (datetime) --
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Status (string) --
Current status of the player session.
Possible player session statuses include the following:
IpAddress (string) --
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
DnsName (string) --
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
<unique identifier>.<region identifier>.amazongamelift.com
.ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port (integer) --
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
PlayerData (string) --
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.