GameSparks.Paginator.
ListStages
¶paginator = client.get_paginator('list_stages')
paginate
(**kwargs)¶Creates an iterator that will paginate through responses from GameSparks.Client.list_stages()
.
See also: AWS API Documentation
Request Syntax
response_iterator = paginator.paginate(
GameName='string',
PaginationConfig={
'MaxItems': 123,
'PageSize': 123,
'StartingToken': 'string'
}
)
[REQUIRED]
The name of the game.
A dictionary that provides parameters to control pagination.
The total number of items to return. If the total number of items available is more than the value specified in max-items then a NextToken
will be provided in the output that you can use to resume pagination.
The size of each page.
A token to specify where to start paginating. This is the NextToken
from a previous response.
dict
Response Syntax
{
'Stages': [
{
'Description': 'string',
'GameKey': 'string',
'Name': 'string',
'State': 'ACTIVE'|'DELETING',
'Tags': {
'string': 'string'
}
},
]
}
Response Structure
(dict) --
Stages (list) --
A list of stage summaries. You can use the stage names in the UpdateStage
and GetStage
actions.
(dict) --
The summary of the properties of a stage.
Description (string) --
The description of the stage.
GameKey (string) --
The game key associated with the stage.
The game key is a unique identifier that the game client uses to connect to the GameSparks backend.
Name (string) --
The name of the stage.
State (string) --
The state of the stage.
Tags (dict) --
The tags associated with the stage.